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Creator of KeyFlow
Animator
About

I built the tools I wished I had.

Hi, I'm Sebastian. I've been animating for close to seven years. My first commercial projects involved cutscenes, facial animation, body mechanics, and cinematic shots. Those are exactly what I fell in love with the most. Part of my commercial experience also includes gameplay animation, which I work on daily across some really fascinating projects. I've worked in both Maya and MotionBuilder, but most of my experience centers around Maya.

By an animator, for animators
The story

Built on the
animator's desk.

My scripting journey started with really simple things like dropping a locator at a selected object's position, or matching one object's transform to another. Over time, I began building more and more advanced tools that genuinely sped up the work. And that's how KeyFlow began.

As the project grew, I shared my ideas with my brother Łukasz, who's a programmer, and together we started building the things I, as an animator, was missing in my day-to-day work. As it happens, my other brother Konrad is a tester, so he helped put the tools through their paces at every stage.

That's how KeyFlow came to be: a toolbar docked above the timeline in Maya with over 25 tools, plus the self-hosted KeyFlow Studio for video reference, drawing and annotation, shot comparison, and live feedback sessions. Built by people who use them every day.

How I build

Built from the workflow

Every tool is tons of hours of finding a faster way. Then I turn it into a tool.

Proven on real work

Tested across different projects, pipelines, and rigs.

I ship what I use

I animate every day, so every tool gets built and broken on real shots before it reaches you.

Animation Showreel

Real shots,
from real work.

Animation I've shipped on commercial projects, plus personal pieces I make to push my own craft. All keyed in Maya, with the KeyFlow toolbar docked above the timeline.

Worked on
LEGO Marvel Hellboy: The Crooked Man Call of Duty: Modern Warfare III Star Trek: Prodigy Evil West Trek to Yomi
01 / 07

Project names, trademarks and logos are the property of their respective owners. Used for portfolio and credit purposes only.

Try the tools
I built for myself.